![]() Go back to the south position of the fortress, and back to where you first arrived in the age. You should come across four symbols, make a note of them. As you rotate each one, go outside the fortress to find some symbols. You should be in front of the fortress controls. Go up the elevator, press the square button, and run out before it goes back down. Keep rotating the elevator until the symbol turns red. Then go to the back of the fortress and press the button on the wall to lower the floor. Learn what controls do what and write down what noise corresponds with what direction. In the room with the blue page, play around with the imager there. Open the door behind the throne to get the red or blue pages, depending on which throne you go to. Once you get it, go to the big gears by the dock where you will find the linking book to the Mechanical Age.įirst, go to one of the main rooms in the fortress until you face one of the thrones. Hold one of the switches down and the middle number will keep spinning. In the clock you need to use the switches to change the numbers. Press the button and go across the bridge. ![]() Play with the wheels to change the time on the clock. Now go to the far end of the island, opposite of the library. Press the picture of the door in the library. Do this until you find the locations and keys to all four books ( Mechanical, Stoneship, Channelwood, and Selenitic). Go back to the library and press the button until the line turns red again. Look out the window to find where the book is and write the keys to the book. Now go to the map and hold the button until the line turns red.Ĭlick on the picture of the bookshelf to reveal a passage. Look through the unburnt books on the bookshelf and sketch any drawings or symbols that you find. As you do this, you will see a person in each book. Go into the library and put the red and blue pages in the red and blue books respectively. Go to the fore chamber beside the dock and put the number of Marker Switches in the panel beside the stairway. After reading the note, go around counting all the Marker Switches and putting them to the "on" position (lever up). It is also going to be based on a puzzle-solving and discovery concept similar to the 1993 release, Myst.Walk around the island until you find a note on the ground to Catherine. The game is based on an open-world exploration concept that allows the users to play as a young girl, Sable. This is one of the most exciting games as it has not been released yet and Microsoft has confirmed to add it to the servers on the same day as its global release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |